ABOUT ME:
As you can likely guess from the branding all over the place, my name is Scott and I’m a game developer and generalist that does a little bit of everything. I’m an artist, a programmer, a designer and a director when I need to be. My games tend to be small but with deep ideas that stick.
I’m always looking for new opportunities to integrate my unique ideas into new teams and environments, but I also know how to be self-sufficient and independent, especially on my own projects. This doesn’t mean I can’t apply the same mindset to a team environment; everything that makes me great as an independent developer also makes me great as a team player.
On a technical level, I cherish functionality to get the most out of a process or engine. Speaking of engines, I have experience in Unity, but for my own projects I tend to use Godot because of how it’s better scaled relative to my scope. (also it’s free and open source, which always helps!)
When it comes to art, it’s much of the same; getting the absolute most out of the individual softwares and processes. I explore every corner of the any given process, and paired with different softwares and techniques, it creates a branching world of possibilities that I climb higher every day. I have thousands of hours in numerous softwares that cover vast genres and mediums, such as Blender, Aseprite and Procreate.
My work
> A big part of my creative process is to simply try a bit of everything. I’m a generalist by nature and have stretched my work far, but with enough learning and betterment that it doesn’t mean any exploration of style or process is shallow.
> Naturally my multimedia interests also mean I have strong and varied foundations in different subsets of artistic mediums. I have a strong understanding of many different visual and technical mediums, both 2D and 3D, from traditional to digital, from NPR (Non-Photorealistic Rendering Pipelines) to PBR (Physics-Based Rendering Pipelines), etcetera. It’s rewarding and satisfying to learn new things and tame new techniques and mediums, so I’m always learning, which is never a bad thing!
> Very much in the same vein, I also have a great interest in all kinds of technology, both from a visual and technical standpoint. From 16-bit pixelart to early CGI, you’ll see a lot of examples of ‘retro’ visuals styles celebrated in many ways on my portfolio (which you can find here!), with each done with a great deal of polish and attention to detail.
FAQ:
Q: What are your favourite game genres?
A: Platformers, Puzzle games, and anything with a good blend of story and deep but entertaining gameplay.
Q: Do you use AI?
A: I don’t need AI.
Q: Is it true that none of these questions were ever asked, and are just general assumptions on what people might frequently ask?
A: No comment